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The Ten Covenants ((じゅう)(めい)(やく) Jū no Meiyaku, alternatively translated as Ten Pledges in the anime) are the rules that govern the world of Disboard. They were set by Tet when he became the One True God at the end of the Great War between the Old Deus.

As the God of Play, the covenants basically forbid Ixseeds from committing war and violence and settle their disputes by game. The Ten Covenants are as immutable and abiding as the laws of nature. This means that every covenant will be abided by no matter the situation or parameters. Players of a formal game must swear by the ten covenants by raising their right hand and saying "Aschente" (盟約に誓って(アッシェンテ), Asshente), which means these rules apply to them.

These rules differ from the ones set down by Riku Dola and Schwi Dola before the ending of the Great War. These were known as the Rules and differed by saying "Aschento" not "Aschente."

The word Aschente came from the two words Aschete, a word to honor the dead during the Great War and Aschent, which was a consent between races.

Covenants

Tet explaining the Ten Covenants

Tet explaining the Ten Covenants

  1. All murder, war, and robbery are forbidden in this world.
  2. All conflict in this world will be resolved through games.
  3. In games, each player will bet something that they agree is of equal value.
  4. As long as it doesn't violate pledge three, anything may be bet, and any game may be played.
  5. The challenged party has the right to decide the rules of the game.
  6. Any bets made in accordance with the pledges must be upheld.
  7. Conflicts between groups will be conducted by designated representatives with absolute authority.
  8. Being caught cheating during a game is grounds for an instant loss.
  9. In the name of god, the previous rules may never be changed.
  10. Let's all have fun and play together!

  • 【一つ】この世界におけるあらゆる殺傷、戦争、略奪を禁ずる
  • 【二つ】争いは全てゲームによる勝敗で解決するものとする
  • 【三つ】ゲームには、相互が対等と判断したものを賭けて行われる
  • 【四つ】「三」に反しない限り、ゲーム内容、賭けるものは一切を問わない
  • 【五つ】ゲーム内容は、挑まれたほうが決定権を有する
  • 【六つ】"盟約に誓って"行われた賭けは、絶対遵守される
  • 【七つ】集団における争いは、全権代理者をたてるものとする
  • 【八つ】ゲームの中の不正発覚は、敗北と見なす
  • 【九つ】以上をもって神の名のもと絶対不変のルールとする
  • 【十】みんななかよくプレイしましょう

  • [Hitotsu] Kono sekai ni okeru arayuru sasshō, sensō, ryakudatsu o kinzuru.
  • [Futatsu] Arasoi wa subete gēmu ni yoru shōhai de kaiketsu-suru mono to suru.
  • [Mittsu] Gēmu ni wa, sōgo ga taitō to handan-shita mono o kakete okonawareru.
  • [Yottsu] "San" ni han-shinai kagiri, gēmu naiyō, kakeru mono wa issai o towanai.
  • [Itsutsu] Gēmu naiyō wa, idomareta hō ga kettei-ken o yū-suru.
  • [Muttsu] "Meiyaku ni chikatte" okonawareta kake wa, zettai junshu-sareru.
  • [Nanatsu] Shūdan ni okeru arasoi wa, zenken dairi-sha o tateru mono to suru.
  • [Yattsu] Gēmu-chū no fusei hakkaku wa, haiboku to minasu.
  • [Kokonotsu] Ijō o motte kami no na no moto zettai fuhen no rūru to suru.
  • [Jū] Min'na nakayoku purei shimashō.

  • Exploitations

    The Covenant as a Whole

    The Covenants only apply to the 16 Ixseed. Non-Ixseed (such as animals) are not subjected to the Ten Covenants, nor the protection of Rule 1.

    Should a Race Representative bets their own Race Piece and loses it, their rights to be protected and operate under the Ten Covenants will be voided, essentially enabling "war, murder and robbery" to be inflicted upon them again, which would ultimately result in a swift extinction. However, there are no people nor race, as of yet, to be stripped off from the right of the covenants.

    Rule 1

    Attempts of violence are not strictly forbidden. Steph tried to slap Sora when Sora insulted her grandfather.

    It is implied that dishonesties, such as collusion with foreign entities (treason), are not prohibited. 『 』, upon ascension to the throne of Elkia, has to arrange for absolute honesty from the ministers of Elkia.

    Rule 2

    The Ixseed are constantly in contempt of each other, oftentimes expressing insults and snide remarks. Thus, it can be deduced that, as long as the involved parties are tolerant of any conflict, they do not need settlements.

    Rule 3

    The value of the bets are completely subjective to the conflicting parties. Jibril bet everything she owns, including her life, fealty, and her entire abilities, for a collection of e-books from 『 』.

    Rule 5

    It is possible for the challenged party to hand over the right to determine the game's content back to the challenger. Essentially, the challenged party has decided the content of the game: Whatever the challenger propose.

    It is also possible for the challenging party to extort the right to decide the game's content from the challenged party, through manipulation of factors outside of the challenge itself. Sora forced the ministers and nobles of Elkia into accepting a losing game, in order to attain their total honesty.

    Rule 6

    Any arrangements made is to be upheld by the letter. Steph's grandfather got around keeping his promise to keep the Werebeasts "video games" undisclosed for life, by leaving a post-mortem message and hiding it within a secret chamber, only discovered after his death.

    If it is impossible to enforce the bet, then it cannot be enforced. For example Sora's prize for beating Steph was for her to fall in love with him; as this can't happen unnaturally, it had to happen gradually of Steph's own will, though it should be noted that infatuation, while subtly different from love was similar enough to count as a substitute.

    Before the result of the game is finalized, it is also possible to manipulate the bet asset, as long as the bet can be followed to the letter. The Werebeasts quickly relocated their assets away from thir mainland territory, as 『 』 as the representative had demanded, before the result of the game is finalized, and reduced the number of asset they are essentially required to hand over.

    Rule 8

    Rule 8 only applies if an infraction or cheating is caught.

    • Steph attempted a falsh shuffle in a game of Blackjack, in hope that Sora would not catch her in the act.
    • 『 』 is notably good at this, even telling everyone else how others cheat.
    • The Werebeast use their superior hearing to hear whispers inaudible to humans.
    • Psyching out opponents is allowed.

    Rule 10

    Rule 10 seems to get ignored by everyone, despite Tet explicitly putting it in to make everyone realize the rules are to help them get along.

    Terminology
    ClusterCommonwealth of ElkiaConceptE-BombEtherFlowGodsGreat War SimulatorIxseedLösenMagicPrimordial WorldPlanetsRulesRace RepresentativeRace PieceSpirit-Breaking RitesSpirit CorridorTen CovenantsThe Great War『  』