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The Dhampir (吸血種(ダンピール), Danpīru) are the 12th race in the Ixseed, and live by extracting Soul Essence from bodily fluids of creatures such as blood or sweat. However, due to the implementation of the Ten Covenants, they have to either let their victims agree to give them their soul essence or play a game that involves the victim's soul essence as the winning prize (or at least with soul essence incorporated into the game).

According to Jibril, the Dhampir specialize in illusion magic, ranging from hiding their presence to self-suggestion that provide themselves the ability to fly or carry extra weight.

Sora presumes, based on the information gained by Jibril, that the Dhampir are a form of succubi and not pure vampires as they are capable of feeding on soul essence from bodily fluids other than blood. However, the levels of soul essence are lower in other bodily fluids compared to blood, with the semen of men containing the highest amount and sweat containing the least.

It is revealed in Light Novel Volume 4 that while all body fluids can be used to continue their life, they can only increase their power and growth with the consumption of blood. As such, the Dhampir can only mature into adulthood by the act of blood consumption by biting their victim. However, Dhampir can still live through consuming other body fluids as stated previously but they would be unable to mature thus allowing the possibility of a Dhampir becoming a "legal loli", as Sora puts it, until enough blood is consumed.

The last known living male Dhampir is Plum.

Strengths

Dhampir have the capability to use magic with their strongest type being cognitive manipulation (ability to manipulate the perception of others and themselves). However, the strength of their spells depends on the species from which they gathered soul essence from (preferably blood considering the high concentration of soul essence in it). A higher affinity species' soul essence results in stronger magical abilities. According to Light Novel Volume 4, if a Dhampir acquired Elven blood, their powers would make for a very powerful assassin. However, Dhampir can't acquire soul essence beyond the seventh-ranked Elves as the quality and concentration of any soul essence above the Elves would result in the Dhampir evaporating. They are the only race capable of casting Psychological Empty Space.

Weaknesses

Sunlight is considered lethal to Dhampir, similar to vampires. As a result, Dhampir are most active at night or live in places hidden from the sun's rays such as Oceand. In worst-case scenarios, the Dhampir shield themselves from the sun's rays using magic but this usually requires a large constant supply of energy to maintain (which is rather difficult considering the Covenants limit their options of attaining soul essence from people for said energy). Therefore, Dhampir seek shaded areas in order to lessen the amount of sunlight thereby requiring less energy to maintain the spell.

Dhampir can also spread this sunlight lethality to their victims. If bitten, Dhampir are able to gather soul essence from the victim via the victim's blood. However, this also results in mixing some of the Dhampir's soul with the victim's thus leaving the victim with a mixed soul. Consequently, this creates the lethal susceptibility to sunlight within the victim.

Dhampir are capable of surviving on fluids other than blood, however their growth depends on blood. Without the mixing of souls necessitated through the medium of blood, they would stay children forever and be unable to reproduce. After the Ten Covenants were enacted, this became an issue, as bodily harm was forbidden, and the Dhampir would have to connive ways to acquire blood without outright stealing it.

History

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Plum in the movie "No Game No Life: Zero" while Tet is announcing the Ten Covenants and Aschente

Prior to the inaction of the Ten Covenants, Dhampir consumed the blood of other races at their leisure, allowing the race to grow and reproduce.

However, with the implementation of the Ten Covenants, they would no longer be permitted to inflict bodily harm on opposing parties. Thus, they were at a stalemate as a race. Where they would once harvest blood for their meals in a hunter-gatherer style, they would now be forced to engage in games for rights to feed. The race did not bode well under these conditions, as there stands little to gain for their opponents, albeit an illness that causes inability to live under the sun.

In a desperate plight for survival, they sought the Sirens of Oceand, seeking a symbiotic relationship with a wager: a game intended to end in a draw, allowing Siren, an all female race with a necessity for reproduction with other races, and one with infrequent contact with direct sunlight, an allowance to reproduce with Dhampir males, or assistance in procuring those of other races through illusion magic (reproduction with a Siren kills the opposite party), while the Dhampir free rein to feed on the Sirens. Dhampir cannot mature without the consumption of blood, and proportionally cannot reproduce unless matured. The Dhampir would thus regularly consume Siren blood for sustenance and maturation in order to reproduce. This wager would allow both races to reproduce, thus ensuring their mutual survival.

However, due to the Siren's misunderstanding and ignorance of the Ten Covenants, the Dhampir are currently living in servitude under the Siren after the later won the game that Dhampir intended to end in a draw. A contract was formed where the Dhampir males would assist Sirens in reproduction, while also being forbidden to suck the blood of non-Sirens. This ensured Dhampir were trapped in Oceand; the males and females relying on Siren blood for maturation.

However, there did exist a Siren individual capable of leaving enough soul to keep the males alive while still reproducing, albeit just one such individual in a generation. Dhampir quickly figured, in a plight to ensure their survival, to only assist in reproduction with that said Siren, who was thus set up as the Queen and the only one with the right to reproduce with the Dhampir. Self-preservation was thus achieved for both races.

However, this system did not last as well, as the current queen in the story was infatuated by a fairy tale, and hundreds of years prior to the start of the story, swore by the Covenants her refusal to reproduce until a prince came to awaken her; until the game she's set by the Covenants is beaten, she will not wake.

The Dhampir males, who had resolved their race solely to reproduce with the queen who could do so without killing, were thus forced to reproduce with ordinary Siren, and be devoured per the Covenants. Even if they left Oceand, males were forbidden per the Covenants from consuming the blood of other races, thus could not mature and reproduce with their females. They were once again at a stalemate, forced to do the bidding of the Siren. Devoured, one after another, for hundreds of years, and still the queen has yet to be arisen.

In a last ditch attempt to ensure their races survival, select males were to not drink the blood of Siren to prevent maturity, and thus an inability for reproduction with Siren. At this time, there is only one young male left of the Dhampir race, who desperately sought a solution through Sora and Shiro in the events of Volume 4.

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Ixseed
Old Deus · Phantasma · Elemental · Dragonia · Gigant · Flügel · Elf · Dwarf ·
Fairy · Ex-Machina · Demonia · Dhampir · Lunamana · Werebeast · Siren · Immanity
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