Magic

is a supernatural force used by most of the Exceed, that basically allows its user to exceed physical laws and manipulate matters. Most of them are taken effect by effect and control Elemental and even the Spirit Circuits itself.

Overview
All of the Exceed are ranked based on their affinity to magic. Magic comes from the Elementals across Disboard. The "life" amongst the first six races, from Old Deus to Flugel, are born with the natural ability to control Elemental without the more scientific approach of lesser races. Jibril concluded her own power to be far greater than an Elf's magic but less controlled and sophisticated in comparison. Their power comes from certain body parts like the god's core and the winged's ring.

Spells
Spells are a verbal way to use magic and Elementals. Spells can be used to achieve different effects such as Jibril's Bkullians (Eternal Fourth Protection) to generate a magical barrier. The Elves are exceptionally skilled at the usage of spells as they have the ability to cast multiple spells at once and even create a new formula that can be used by the other Exceed such as the Flugel.

Phantasma Magic
Not much is known about the magic of Phantasma, however, it can be assumed that they are able to bend reality to their will. An example is Jibril's Kitchen, by using Avant Heim as a manufactured wormhole Jibril was able to create a kitchen made for Stephanie Dola to feed Sora and Shiro.

Flügel Magic
The Flügels are known as "Life" as opposed to the "Creatures" this means their bodies are mostly made of Elementals, greatly making their affinity to magic incredibly strong. The Flügels are known to be very powerful and can cast many different types of spells such as Teleportation.

Elf Magic
Magic invented and used by Elf are the most spread and common within Exceed. It controls Elemental with various sophisticated formulas to achieve many purposes, from everyday convenience to cheats used in games. And finally, defensive spell like Eternal Fourth Protection and mass-destruction Void Zero Protection.

For an elf, aptitude in magic is depended on how many magics the elf can use at the same time, dubbing them "#th magic-caster" in the process. As a normal elf can use up to 3th - 4ths of magic, Fiel Nirvalen are being considered as inferior due to being officially known as a dependent 1st caster. In fact, she is a prodigal 6th caster who recently break her limit to the 7th, only eclipsed by her unsurpassed 8th ancestor, Shinku Nilvalen.

Dwarf Enchantments
Due to the fact that Dwarf's body would crumble if they attempted to use magic without a catalyst, by the effect of mithril and orichalcum, the 8th race alone created enchanted Device that channel, process and regulate magic. Devices can be embedded with magical formulas or even combined (or dis-combined) to other devices to produce various effects rivaling Elf magic. Therefore, devices can be ranged from personal weapons like swords and hammers to large, Floating battleships that provide them superiority during the war.

The greatest devices recognized by dwarfs are a pair of robots crafted by Ronnie de Launier and Vic de Launier respectively, they can rewrite the "concept" of both spiritual and physical forms for a short period. According to Sora, that is very much rewriting the setting of computer games instead of using cheat code.

A Space-conditioner crafted in Harden fell was purchased by Jibril to install at Kuhaku's chamber at Elchea Palace, which serves the same purpose of Air-con yet with wider effect.

According to Jibril, the design and law behind Dwarf's craft are purely artistic. Dwarf forgers simply followed their emotions during the processes and there are no scientific elements involved. This is vital to the production of the Devices as any Dwarves who failed to do so can only repair and maintain Devices.

Ex-Machina's Magic
The Ex-Machinas are seen to have the most diverse range of their use of magic. With spells such as Lösen: Enderpokryphen, which replicates attacks inflicted upon them.

Dhampir Magic
Illusion Magic is utilized by the Dhampir, the 12th race of Exceed. They are known to be the most powerful race in terms of illusion magic as long as their physical forms allow it. True to that, Plum is capable of not only camouflaging himself but even bested against magically superior opponents like Jibril and Feel Nirvalen. However, its deeper strength (literally) lies in self-hypnosis that allow feats beyond Dhampir's physical ability. By placing himself and others in illusion, the Dhampir prince is capable of flight, lifting heavy objects beyond his normal strength and most of all: Love magic, with no other record in history.

Special Skills
Some of the Exceed is known to have special skills only unique to their race and even further to specific individuals within the race. Some of these skills are :

Magia Magic