Ixseed

The refers to the 16 sentient races of Disboard whom the Ten Pledges apply to. They are ranked based on their affinity to magic.

No mixing across races is observed in Disboard. The top 6 races are regarded as and "Living beings" while the bottom 10 races are regarded as  and "Living things". The split between the top 6 and bottom 10 races represent the difference between heaven and earth, as the "Life" are vastly more powerful than the "Creatures". All races were created by the Old Deus, except Immanity.

Legendary Figures

 * Old Deus
 * Artosh (God of War), Creator of the Flügels
 * Kanais (God of the Forest), Creator of the Elves
 * Okein (God of the Forge), Creator of the Dwarves
 * Holou (God of Doubt and Trust), Creator of the Ex-Machina
 * Tet (One True God), God of Play
 * Flügel
 * Jibril
 * The Last Flügel / Strongest Flügel
 * Azriel
 * The First Flügel
 * Imanity
 * Blank
 * Corone Dola
 * Queen of Elchea
 * Founder of the Kingdom of Elchea
 * Riku Dola
 * "Spieler"
 * Ex-Machina
 * Schwi Dola
 * "Prayer"


 * Elves
 * Nina Cliffe (Corolla)
 * Eternal Fourth Protection
 * Shinku Nirvalen (Coralla)
 * Aka Si Anse

Trivia

 * So far, all of the races appeared in the story have their own favored or uniquely-invented games, which became their means to challenge others.
 * Blank, Steph and many Imanitian are familiar with games and toys existed in Japan, albeit with different design. Which include:
 * Chess
 * Poker
 * Dice
 * Ghost Leg
 * Takoyaki Roulette
 * Game of Life
 * Rock, Scissor and Paper
 * Tet and Ex-Machina are basically undefeated in Chess except when against Blank.
 * Werebeast invented electronic games by the use of Holou's power and mechanical boards.
 * Elf use magical cards (Tarot) as a mean of duel when there are disputes between elves.
 * Dwarf prefers games which involves usage of Device, such as robotic fight, to communicate with each other.
 * Flügel have developed materialization Shiritori to challenge different opponents.
 * Dhampir-Seiren alliance modified Laira's mind into a romance game in order to trick Elchea Federation.
 * Plum had a habit of taking other's victory into his advantage in a manner not unlike betting in Horse-racing.