Talk:Ten Covenants/@comment-109.104.17.54-20180520120815/@comment-4631119-20190309204401

Espionage, sabotage, kidnapping are still OK. This proven by how Clammy and Fiel does in the early volume of the story, and as on how Clammy was ultimately ends up in Elven territory.

Enslavement, human trafficking, imprisonment, starvation and alike also seems to be okay, as long as does not bring permanent harm of endanger someone's life, as murder is prohibited.

But other than those, especially those which are involving violence or endanger one's life and/or property directly are prohibited by the pledge. This is seen by how the bandit was unable to rob Sora and Shiro in the early story, and how the duo does not die even after a fall that high (well, this is arguable by the involvement of Tet, but still, this stand as a proof of the pledge disallows taking life directly).

However, if those are done in a game, it is proven to be safe. As how proved by Clammy and Sora plays a game betting their own existence. It seems if one's life were placed as bet, then the 1st Pledge does not cover it.