Talk:Ixseed/@comment-99.39.255.208-20170319155704/@comment-73.193.61.98-20180811083049

I play a lot of chess and was thinking a lot about the placement of the pieces myself. Let's not look at the role each race plays in strength but what role they play as a group, as well as the lore behind each one.

I know more about chess than I know about the races so I'll start there: Pawns are meant primarily for defense, but as you approach the endgame they become more and more dangerous. Bishops and knights are the minor pieces, they help with development early on and in many cases are traded off in the middle. Rooks are also a minor piece, but they don't come into play until the end game. Kings are weak and also don't come into play until the end game, keeping them safe is important. Queens are strong and often an integral part of plans, however, compared to everything else they actually stay pretty inactive until needed.

Now let's map that onto races. The pawns are key pieces where each is critical to the strategy, however looking at each one on their own doesn't amount to much. Knights and bishops are helpful developmental pieces and are also critical, however, they can be useful assets without others to back them up: This makes sense with things like the ex-machina and dwarves. Rooks come into play later on and are extremely valuable in the endgame. We don't know about the lunamana but it makes sense with elves. Flugel are the queens: Highly valuable, they are integral to strategies but in the grand scheme of the game, they don't really do much. Imanity, or kings, are the weakest and demand most protection, but during the endgame their activation allows them to corner the enemy and helps deliver the final blow in many cases.

As for why certain races were chosen to fulfill certain roles, beats me. My best guess is Tet had some prophecy that told him how it all would play out, letting him know which to assign, or maybe it was random. Who knows?