Ex-Machina

The are the 10th race in the Exceed. They appear to be a race of cybernetic life forms that appear in Light Novel Volume 6 and No Game No Life: Zero. They are mentally linked and can be considered one entity by conveying information received by each unit to clusters(指揮体) and wider, the administrator(全連結指揮体), callsign Einithi. In a process much like a server to a computer, their hierarchy is formed by different roles based on the former, a dysfunctional unit can be separated from the commander. As they usually designate each other with complicated numbers, Schwi is the first-named unit and Ymirein being second, both by their respective "unique figure".

Types of Units
Ex-Machina have 5 types of units built. Within their identification code, there are two letters indicating what type of unit they are. For example, Emir-Eins is a Befehler unit and her code is Ec001Bf9Ö48a2.
 * - Observation/Overseer Units
 * - Analyzation Units
 * A known Prufer unit is Schwi Dola. Prüfer units tend to only have about 10% combat power in terms of other units as their main purpose is not to engage in battle.
 * - Designing Units
 * - Combat Units
 * - Commanding Units
 * Units in command of a Cluster. Known Befehler units are Emir-Eins and Einzig.

Meanwhile, Schwi was bestowed the title after her death, referring to her "prayer" to end the war.

Strengths
"An Imanity who cannot think, a Werebeast who has no senses, a Flügel who doesn't know how to fight, a Seiren who is not attractive at all, an Ex-Machina unit who fails to learn..."

---Nýi Tilwig, emphasize each races' vital elements.

Collective Mind: Due to being a cybernetic race, they are all connected to one linked mind known as a Cluster. During the Great War, this means that if one unit sees you as a threat, the entire Cluster of Ex-Machina would consider you a threat, making them a dangerous race.

Lösen: This is a skill unique to the Ex-Machina. They are able to analyze and recreate all attacks if they are attacked by it themselves. From there, they are able to emulate the attack, or create new techniques and use onto a target they wish. However, the reproduced duplicates will always be weaker than the original techniques. Duplicated techniques are designated XX-pocryphen and written as 偽典 (False Epigraphy), while original creations are given original names and written as 真典 (True Epigraphy). Known uses including but not limited to:


 * Losen: Stehapokryphen: Recreation of the attack spell from the Elf Development Facility's security system. Used by Schwi to escape the facility.
 * Lösen: Enderpokryphen: Recreation of Dragonia's Far Cry. Used by Schwi against Jibril.
 * Lösen: Himmelpokryphen: Recreation of Flügel's Heaven Strike. Used en-masse to bait all forces into unleashing their arsenals.
 * Lösen: Shurapokryphen: Recreation of Flügel's Teleportation. Learned when Azril attacked multiple Ex-Machina by warping space-time, which is the same principle of their teleportation.
 * Lösen: Kein-Eintrag: Create an energy barrier that block attacks. Used by Schwi to protect her ring during her last moments.
 * Lösen: Org.0000 Stalemartyr: The "Planet Killer" gun created by analyzing the combined energy from ultimate weapons of all forces, made to pierce the planet's core and summon the Suniaster. 4802 units were sacrificed to create this.
 * Lösen: Liebe Erfolg Situation Forme: Checkmartyr: Scenarios created to seduce Sora during the events of Volume 9. A total of 10 variants were created.

Unique Arsenal: The Ex-Machina have 27,451 artificial weapons in their linked arsenal near the end of the Great War. It is assumed that all of them are unique only to the Ex-Machina. However, Outcast Prufer units like Schwi only have access to 47 out of the 27,451.

Alles-Lösen: Known as a last stand kind of move which unleashes all weapons in their arsenal. It is mostly seen within Kämpfer units who were built for combat. According to Schwi, the 251 algorithm is only used to fight unknown enemies or enemies much stronger than themselves.

Additional Abilities: 


 * Umweg (redirection of energy)
 * Assut Armor [Elemental Burst] (Explosion that scatters the elemental)
 * Dimensional Shift
 * Flight
 * Superhuman Speed, Strength, intellect
 * Inviolable Mathematical Accuracy and Probability Calculations

Weaknesses
Defensive Nature: Although they are able to replicate and counteract attacks from opponents with ferocity, they are a defensive race in nature. If not provoked, they have no aggression towards any person or group. Therefore, they could potentially lose if they are beaten by the first move or if an unpredictable method they have not seen before is used before they can fully assess and correct the situation. It's also notable that something such as Artosh's "God Strike" was considered unable to be calculated due to its incomprehensible sheer power, so one can speculate that, while able to reproduce a Flügel's power, they can't match that of an Old Deus.

History
Before the Great War, they were created by Holou, the god of Doubt, to answer her own endless question. The legend has never been spoken. During the great war, the Ex-Machina maintained a non-intervention policy with two known exceptions. The first was a skirmish with a small party of Dragonia, which lead to Schwi Dola redirecting enemy fire at, and destroying, Riku’s Village. The second occurred after Schwi shared her “heart” with the Ex-Machina’s collective mind, during the battle she lost against the Flügel, Jibril, which motivated approximately 14,000 Ex-Machina units (32 clusters) lead by Einithi to aid in the Spieler's crusade. By keeping all combat personnel occupied and slaying Artosh, the Ex-Machina enabled Riku to summon the Star Cup.

Despite the end of the war and the beginning of the Ten Pledges, the cybernetic entity never found achievement: Only 5 units including Emir-Eins survived while the other 4802 units were literally evaporated under the combined arsenals of all races to create the "Planet Killer". Almost all of the remaining 9177 units perished in their encounter with the god of War and the Flügels. Most of all, the one they loved is gone forever, leaving the few survivors of the entire 10th race wandering around the world which they created, with their intelligential part permanently broken. They were bound by a hardware lock: find their loved one even at the cost of extinction. With no country, the remaining Ex-Machina wander around Disboard for more than 6000 years.

Form of Government
The Ex-Machina have a hive mind and considered themselves a single entity. They work by simple evaluation and response under an administrator unit, with the callsign of the unit given the name Einithi. Beneath the administrator units, they are divided into "Clusters" which consist of 437 units each and led by their respective Befehler units. 32 clusters were known to exist during the end of the great war before getting wiped out in the final act.

All Ex-Machina units ultimately follow their callsign, therefore, making them the race representative. However, given circumstances, a unit may replace Einithi and assume command temporarily.

Trivia

 * The term Ex-Machina comes from the phrase "Deus Ex-Machina" which means god from the machine. The term Machina literally means machine.

Ex-Machina Ex-machina Ex-machina Экс-машины 机凯种